Once upon a time (in NYC)… is a provocation to ponder over and have mindful conversations through story-telling (Fictional Animated Shorts, inspired from True Events), open dialogues, acknowledge diverse perspectives, share experiences, and speculate future possibilities.

The Pandemic has been a challenging time for the people of New York City. An experience as such certainly takes a toll on one's mental health and well-being. While we are trying to understand and acknowledge the widespread and diverse impact of such an experience, and support each other as individuals, as friends or family, as a community; we must remember that the city feels our absence too.

To realize the impression we can have on trivial and inanimate objects and places, and as an act of Provocation to acknowledge the significance of public spaces, the often unnoticed parts of the city are represented and/or animated digitally expressing their feelings, and having a dialogue of their own about their experiences and expectations from the city and its people.

Overview

According to a Parks and open space partners - NYC report on Covid-19 impacts on public spaces ➚ over 25 not for profit organizations look after the maintenance of more than 50% of the Parks and Public Spaces, and rely primarily on private funds and donations. As quoted from the same report, “These groups provide crucial support for 15,000 acres of parkland and green space, accounting for 50 percent of the city’s total public green space; they employ over 500 full-time staff and hundreds of seasonal workers; invest private funds of over $150 million annually in public land; and engage more than 100,000 volunteers annually to help care for parks and gardens. There are also nearly 600 other formal and informal collectives with modest (or no) budgets, many in under-resourced communities, that rely on thousands more volunteer hours to support and program local parks, gardens, playgrounds, and open spaces.” Around 70,000 people have left the metropolitan region this year, resulting in about $34 billion in lost income according to Uancast findings ➚ about migration patterns and emerging areas. According to the survey conducted to anticipate projected losses in the second and third quarter of 2020 by the Parks and open space partners - NYC, staff-cuts/layoffs, and social distancing, were to result in 39,668 lost hours of maintenance and 109,384 lost hours of horticultural care citywide in 2020. An approximation of 3400 trees would not have been planted in 2020, and around 150 acres of land would have suffered from low maintenance, due to the lack of human and financial resources.

It is evident that after the months of isolation, more and more people are looking for nature retreats and getaways. And not just nature, but people are in general looking to engage in and connect with their surroundings and open spaces. Although human interactions and engagements are deeply craved, it is the connection through physical spaces that are appearing to be the safest resorts. People took to sidewalks and pavements to socialize safely, dine in the open, and carry out the food/groceries or other delivery processes. As time passes and everyone attempts at returning to the world outside of isolation, people will have spent more time out-of-doors near their homes and are likely to have a renewed feeling for their local public places as a result of finding a welcome change. A renewed sense of connection might just be the right encouragement towards a caring sentiment, where Lawns are mowed regularly, bathrooms are cleaned and trash is picked up at the very least.

And not just New Yorkers, but tourists too are finding themselves in unusual patterns. While walking around the Times Square, stopping only to take a photograph, or look at a map, or rest the tired traveling shoes, was the way of the wanderers, tourists are now interested in the city past the crowds. They are stopping to breathe in the city and not just capturing it through cameras.

Once upon a time (in NYC)… is a series of narrations of these experiences from the point of view of the city. Generating empathy is quite a controversial subject, but does imaginaging inanimate objects having feelings and thoughts of their own modify the human behaviour in any way? Do we notice the neglected parts of the city more by doing so? Does it help in appreciating and caring for our surroundings more, rather than neglecting, breaking and replacing them eventually? Is it just the job of a specific few to look after the spaces everyone shares? The Pandemic has introduced both, a lonely as well as a united world simultaneously. Changes are often overlooked when they occur gradually, and they only make sense in the retrospect. But this pandemic has fast-paced some incredible lifestyle alterations, that everyone can witness unfolding in front of their eyes! Since the Before, During, and After part of a transformation is quite evident, it is prudent to grasp the opportunity and contribute. Once upon a time (in NYC)… is first and foremost, an initiative to share semi-fictional experiences and encourage the minds to think deeply about the next steps, as they very well might set the tone for a new system. Its primary means is to convey thought-provoking messages, which might then be followed by an open discussion about diverse views, questions, and brainstorming about future possibilities, which eventually needs to result in tangible output.

Process

Once upon a time (in NYC)... initiative is a primary version of the conceptualization. The framework of this initiative has been inspired by Everything is Alive ➚ and endangerhood ➚. These initial narrations use very few and extremely low fidelity tools as of now. There are two media elements: the visual, and the voice; and two conceptual elements: the protagonist and the dialogue.

The Visual and the Voice
The Visual has been a combination of physical drawings on paper with ink and pen, digital modifications using Adobe Photoshop ➚ and Procreate ➚, and animations through Adobe Character Animator. The Voice can be recorded as a part of the Adobe Character Animator Process. Tutorials for easy animation can be found here ➚.

The Protagonist and the Dialogue
Since the idea of the initiative is to give the unnoticed part of the city a voice, the protagonists have been places and objects often overlooked but always around and relatable. The Dialogue is a sensitive area, and can only narrate a certain perspective of the story. But this platform is open to reiteration and narration from multiple perspectives.

Presenting Once Upon a Time (in NYC) ...

To realize the impression, we can have on trivial and inanimate objects and places, and as an act of Provocation to acknowledge the significance of public spaces, the often-unnoticed parts of the city are represented and/or animated digitally expressing their feelings, and having a dialogue of their own about their experiences and expectations from the city and its people.

A Pavement Tile


The Dialogue


Reimagining Pavements and Curbsides:
The Pavements became a sanctuary for safe socializing during the Pandemic. How can we reimagine Pavements and Curbsides to create a sense of home, for us as well as this most spread-out public place?

An Apartment Door


The Dialogue


Rethinking our sense of Community:
With a sudden shift in lifestyles, the relationships between people and their surroundings (including living and non-living things) are evolving. With people spending more time around homes and neighborhoods, a sense of community is being fostered; attention to and interest in local environments seem to be increasing. How aware have we been of the surroundings that we build for ourselves, but often oversee? How to sustain the welcome change of this sense of community and belongingness, once the compulsive need to do so is gone?

A Tree in Central Park


The Dialogue


Rethinking mindfully about our relationship with nature:
This unexpected separation due to the Pandemic, of people from nature, has not only affected the people, but also nature. While nature needs to heal from the toxicity of humans, is it likely that the relationship is more codependent than we assumed? While we are simultaneously and actively ignoring as well as focusing on the extremely adverse effects of us humans on other living beings, is it possible that they need us as well? While we are starting to leave our isolation, we must rethink our habits and ask ourselves about how we want to rebuild our relationship with nature.

A Billboard at the Times Square


The Dialogue


The Questions:
What are the thoughts on New York for Tourists vs New York for New Yorkers? How much do we notice past the mundane patterns? What is the image of the city for residents and travelers?

Future Proposal

Once upon a time (in NYC)... is envisioned to be eventually built as an interactive online platform to collaborate, critique, contribute to and build the idea further.

References

    https://riversideparknyc.org/wp-content/uploads/2020/05/Parks_and_Open_Space_Partners_NYC-Report_2020.pdf
    https://www.unacast.com/covid19/covid-19-migration-patterns-and-emerging-areas
    https://www.reuters.com/article/usa-economy-nyc/fleeing-new-yorkers-resulted-in-an-estimated-34-billion-in-lost-income-study-idUSKBN28P1Q8
    https://www.architecturaldigest.com/story/nyc-public-spaces-covid-19-threat

    Inspiration behind the framework of Once upon a time (in NYC)...
    https://www.everythingisalive.com/
    https://www.instagram.com/endangerhood/?hl=en

    Below blogs / essays inspired the narration of the shorts in some way or another:
    https://www.nytimes.com/2020/08/21/insider/new-york-city-pictures-pandemic.html
    https://wonderlusttravel.com/new-york-city-coronavirus-photo-essay
    https://www.architects.org/photo-essay-new-york-city-empties-amid-covid-19
    https://www.city-journal.org/midtown-new-york-public-spaces
    https://www.nytimes.com/2020/06/29/nyregion/nyc-parks-playgrounds-plazas-coronavirus.html

    Digital Resources:
    https://www.adobe.com/products/photoshop.html
    https://procreate.art
    https://www.adobe.com/products/character-animator.html